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Titre(Anglais) Maximum Overdrive
Type(Anglais) Jeu
Tâches(Anglais) Scénarisation, Programmeur, Designer de jeu
Année(Anglais) 1988
Description(Anglais) This game didn't make it very far in its development. I was never big on car games and although developing one seemed more fun than playing one, it wasn't. After a prototype featuring an easily beatable AI and 45 degrees rotation steps for car handling. I called it quits.

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(Anglais) The opening screen. This screen was animated using palettes.

(Anglais) The only track I designed to test the prototype.

(Anglais) All the sprites for the different cars.

(Anglais) The blocks used to design tracks.

Non-disponible