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TitleMaximum Overdrive
TypeGame
TasksScriptwriter, Programmer, Game designer
Year1988
DescriptionThis game didn't make it very far in its development. I was never big on car games and although developing one seemed more fun than playing one, it wasn't. After a prototype featuring an easily beatable AI and 45 degrees rotation steps for car handling. I called it quits.

TopScreenshotsTop


The opening screen. This screen was animated using palettes.

The only track I designed to test the prototype.

All the sprites for the different cars.

The blocks used to design tracks.

None Available