(Anglais) It all starts with a mysterious dream...
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(Anglais) These screens are among my first true attemps at doing detailed VGA art.
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(Anglais) My first ever human face. Dimitry the old sage. A recurring character in the Bratockian Saga.
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(Anglais) You could select from a variety of races and classes to define your character.
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(Anglais) The game itself was presented in an early Ultima-style overhead view. Conversations were text-based with keyword recognition.
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(Anglais) When arriving at plot-important places, the game would pause and a screen like this would appear.
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(Anglais) While travelling, you could encounter some nasty creatures. Not all your encounters will end up in combat. Some will end up in conversation or in retreat.
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(Anglais) If combat occurs, the screen switches to a tactical combat zone. Here the heroes are attacked by a Kobold war party.
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(Anglais) 3 Hobgoblins ambush the party inside a cavern.
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(Anglais) Inventory is managed through a detailed keyboard-driven interface.
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(Anglais) Automap took the form of a magic gem you would find in the bottom of a dungeon.
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(Anglais) Here, the party is about to be obliterated by Deand, the final bad-guy you face at the end of the game.
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(Anglais) I took special care in making sure the conclusion cut-scene was as detailed and involving as the introduction. Here the player is rewarded for his actions. However...
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(Anglais) The final scene sets the stage for a sequel, as the player is finally exposed to the true mastermind behind Deand : General Kahjar.
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(Anglais) The final scene of the game, the Goar Korad, flagship of the Trollish Armada, leads an invasion force to Bratock.
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(Anglais) A series of clips from the game.
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