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DescriptionQuelques vieilles oeuvres (1995-2000)

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(Anglais) It all starts with a mysterious dream...

(Anglais) These screens are among my first true attemps at doing detailed VGA art.

(Anglais) My first ever human face. Dimitry the old sage. A recurring character in the Bratockian Saga.

(Anglais) You could select from a variety of races and classes to define your character.

(Anglais) The game itself was presented in an early Ultima-style overhead view. Conversations were text-based with keyword recognition.

(Anglais) When arriving at plot-important places, the game would pause and a screen like this would appear.

(Anglais) While travelling, you could encounter some nasty creatures. Not all your encounters will end up in combat. Some will end up in conversation or in retreat.

(Anglais) If combat occurs, the screen switches to a tactical combat zone. Here the heroes are attacked by a Kobold war party.

(Anglais) 3 Hobgoblins ambush the party inside a cavern.

(Anglais) Inventory is managed through a detailed keyboard-driven interface.

(Anglais) Automap took the form of a magic gem you would find in the bottom of a dungeon.

(Anglais) Here, the party is about to be obliterated by Deand, the final bad-guy you face at the end of the game.

(Anglais) I took special care in making sure the conclusion cut-scene was as detailed and involving as the introduction. Here the player is rewarded for his actions. However...

(Anglais) The final scene sets the stage for a sequel, as the player is finally exposed to the true mastermind behind Deand : General Kahjar.

(Anglais) The final scene of the game, the Goar Korad, flagship of the Trollish Armada, leads an invasion force to Bratock.

(Anglais) A series of clips from the game.

Links
(Anglais) Martin Hash's Animation Master
(Anglais) POV-ray, the freeware renderer served as my introduction to 3D graphics
(Anglais) Moray, the modeler I used with POV-ray