The main menu. Inspired by early "Ultima" titles
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Animations on the main menu helped give the user an idea of the gameplay.
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All block-maps and monster icons were loaded at the same time as the main menu. Palette manipulations meant the user didn't see anything.
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First page of the introduction. Our hero, a game programmer, gets fired...
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...then loses his house and his pet. Really not a good day.
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These images were going to be used in the rest of the introduction.
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Other screens that belonged to the introduction.
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Final set of screens.
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Since I was designing a set of tools to help me make the game, part of the plan involved releasing these tools to promote third-party development of scenarios for the game.
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Here, a screenshot of the map designer.
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Here's a concept art for the title screen (before the main menu).
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In-game artwork
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Concept art.
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The Blue Dragon's lair
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The Blue Dragon attack!
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