Using a turn-based wargame engine to port a storyline that is mainly action-oriented was a rather unconventional approach. But I'm happy with the results. The game was never released, for obvious copyright reasons.
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The main (and only) screen of the game. Contestants Richards, Weiss and Laughlin make their entrance near Sub-Zero's ice rink.
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Laughlin hacks through the first terminal, pissing off Sub-Zero who launches an attack against the three contestants.
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As Sub-Zero gets beaten by Richards and his pals, fourth contestant Amber Mendez is launched into the arena!
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With Sub-Zero out of the picture, our four running men make their way to the second terminal, near the garbage dump.
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Richards gets near the terminal. Tension rises...
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After a while, tracker Buzzsaw finally wakes up and attacks contestant Richards with his chainsaw.
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All four contestants again gang up on poor old Buzzsaw. Usually this is where dynamo should move in... but apparently he had better things to do!
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With Buzzsaw dead and Dynamo nowhere to be found, our heroes push foward towards the last terminal. But they run into a trap! Dynamo decided to gang up with the infamous Fireball in order to protect the last terminal!
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Our heroes scramble to defeat the two trackers.
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All four contestants decide to gang up on Dynamo, solving one problem at a time.
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The trackers are dispatched after a few rounds, and tracker Richards makes it to the third and final terminal.
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File Not Found : "projects/g_tn/rmen/rmen_13.gif Barricaded inside his bunker, isolated and alone against all four contestants, Captain Freedom decides to call it quits. Decisive victory!
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