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TitleProject Nebula
TypeUnreleased Game Prototype
TasksScriptwriter, Programmer, Game designer
Year1994
DescriptionThis was the first game that got this far in the development, but was never actually released. It was also the first time an OSP game was being developped jointly by 2 core programmers. One person was going to make the interface, graphic design and cutscenes (that was me) and the other would make the game's engine. It was also going to be a hybrid project in terms of programming languages. I only knew Quick Basic at the time, and the 3D engine needed for this game would require C. About 85% of the game's interface and cutscenes were done, unfortunately the engine never got off the ground. So in the end this project had a ton of cutscenes, a strong storyline and a great menu/user interface, but there was no game attached! Real life took over for the engine programmer. Since I didn't have the C skills to take over the project, it died.

TopScreenshotsTop


One of the opening shot. An earth planetary HQ getting blown up by the Klarmosh. This scene is actually a combination of a computer drawn scenery with a digitized building. The building was then "damaged" with a paint program.

The player's mothership, a small corvette named "Sullivan"

There were many locations on the ship, and many characters you could interact with. Here the comm officer makes a general annoucement.

This game was going to be the first OSP title to make use of the mouse. It was at this time that I began to tweak with mouse driver interrupts.

Another digitized background. This is manhattan after an assault by the Klarmosh.

One of the cutscenes, the Sullivan reaches earth to find it devastated.

Your mission briefings usually involved Captain Barasso giving out orders in front of the briefing screen.

A view from the cockpit. This was far from being the final version of it. It was only a rough draft for testing purposes. Unfortunately the project got scrapped before a better one could be drawn.

Another shot of the game's engine. It was going to be at the level of the Wing Commander I and II engine.

One of the numerous cutscenes that were designed for this game.

None Available