This game certainly had the most potential of all OSP titles. It was designed around a 3D, sprite-based (Wing Commander 1/2 style) engine. It had great action, excellent graphics for the time and an awesome soundtrack. I was co-designer on this one. Responsible for the menus, the interface and 2D graphics design. I also did a little bit of 3D work. It is then that I discovered the fun of 3D graphic design, and got hooked on it.
The game was simple, it was a 3D spaceship shoot-em up. A cross between Game Arts' Silpheed and Origin's Wing Commander 1 and 2. But it's awesome graphics and soundtrack made it stand out. Unfortunately it pretty soon got too big for the real-mode Microsoft Quick C to handle. Eventually bugs began to pile up, and the main programmer gave up.